Flash Game Toolkit

The working journal for the Flash Game Toolkit. Read all about the progress and challenges I encounter in the Open Source Project. The key bits of knowledge I am hoping to gain is how to run an Extreme Programming Project and a large scale project in ActionScript. MacroMedia Flash ActionScript is a great language to prototype games in. The Flash Game Toolkit intends to build the components a board/dice/card game designer would need to put together a game.

Monday, September 26

Studio 8

My copy of Studio 8 still hasn't arrived from Amazon. I've downloaded the 30 free trial from Macromedia but haven't actually done anything with it yet. I have a couple of days off in October so perhaps I'll get a chance then.

I'm looking forward to learning ActionScript 2.0. The thing I'm most grateful about is the "class" concept instead of the old method that I never really quite understood. My C/C++/Java background shows through.

I'm also looking forward to going back to the Flash 4 (very primative) ActionScript to work on a couple of cellphone ideas. I don't expect them to ever get onto a real phone but sometimes concepts are all the matter. Don't count on the game toolkit working for it though.


I got a comment. /cheers. The question was how to learn Flash programming.

1) To start, find a book at your ability level. Long ago, I told Rich I should write a book called "Programming for Artists." A couple of books already exist. I haven't looked at them though to see if they are any good.

2) Find someplace with lots of examples. Eventually this will be a good place for that. Not yet.

3) Write lots of code.

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