Flash Game Toolkit

The working journal for the Flash Game Toolkit. Read all about the progress and challenges I encounter in the Open Source Project. The key bits of knowledge I am hoping to gain is how to run an Extreme Programming Project and a large scale project in ActionScript. MacroMedia Flash ActionScript is a great language to prototype games in. The Flash Game Toolkit intends to build the components a board/dice/card game designer would need to put together a game.

Saturday, June 14

Welcome and Introductions

I just created the Blog because I thought it would be insightful (and useful) to keep track of things as I develop the Flash Game Toolkit (FlaG)

My name is Bob. I'm the lead engineer and currently the only contributor to FlaG. I work at Sony Online Entertainment. The real-life game that I have been working on is PlanetSide.

With this project I hope to learn how to create a large scale Flash actionscript application and to start using better Software Engineering principles, in particular writing test case first. I hope the blog will be insightful and useful.

1 Comments:

  • At 11:55 AM, Blogger TETFX said…

    Hi Bob,

    I am a novice game developer in flash. I found you by creating a blogger name and found out that you've already taken it :)

    I would like to join your blog, I haven't started blogging my game development case studies. But I will post soon.

    My url is tetfx.blogspot.com


    Thank you.

    Teresa

     

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